One issue is that the Indie restrictions seem to be similar to the limitations of MayaLT, which makes it unusable for a lot of artists. In particular : A practical example : I have been doing a few assets with LT just for the sake of putting the app to the test, only to realize later that it was impossible for me to work…
EDIT: retracting some of my criticism over the license. Google led me to the price of the floating license, which about 1 year ago was pegged to be 800 USD. http://www.sidefx.com/index.php?option=com_content&task=view&id=2721&Itemid=391 Which sounds is reasonable. Yet I still think SideFX may be served better with a more…
First wrong assumption that you are making is that it need to compete with Max/Maya/Modo/Whatever. It doesn't have to. It may complement each of those applications. There is a Houdini, and there is a Houdini Engine. Most of you would need only Houdini Engine. You are not the type of guys who build tools, so what you would…
Yes. Houdini Engine is a Houdini, just the execution part. You can't make new tools in it, but you can run existing ones. So every tool that someone build in Houdini will work in Houdini Engine. I'm not sure will it always support viewport interactions, but the UI is always there, the same. Right now there are two plugins…
So you are saying that this pricing information is not clear enough? http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190#batch What else you would like to see there listed? Each product have its own page (look into Products in page menu, thats first option), for example: - Houdini Indie, which…