One more scene update. I will now finally go into 3d to block things out. SOFTWARE: Photoshop 3ds Max Mudbox Unreal 4 Substance Painter B2M Substance Designer
Any and all crits or advice to give on the leaves? I used two pieces, one with a branch and fewer leaves, and another piece with no branch and several more leaves. I duplicated these pieces in Unreal a hundred or so times. Another thing I'll add is that I very much chose this sort of environment because it was lacking in…
Working on the ground to the sides of the steps. My question is ... how would I (or how would you) go about creating bushy patches of grass in Unreal like in the following refs: https://www.pinterest.com/pin/408842472398001936/ https://www.pinterest.com/pin/408842472395403215/…
Nice progress Scott, love the tree blossoms :) I've found you need to be careful of noise when using painter. Often times now I'm turning off the height for a lot of layers when texturing. When working in painter you're often zoomed in an obsessing about that prop, dont forget to zoom out and see if it works at a distance…