Thanks for the feedback last week Odow. I spent a few days trying to improve the carpet, I'm still not sure about it but I think a detail normal will help. Unfortunately there was no way I could find to add one to the substance and have it show in Toolbag, maybe UE4 will make it possible. I also ran into an issue with my…
I'm feeling a 70s vibe for the decoration of the room so after finding a design which felt right I had a go at making it in Substance Designer I'm sure I will come back to it for improvements later.
Some images of what I added last week. I'm still playing with the post processing to try and get the right balance of light and dark areas. The glass lights are just textured with tiling substances as they wont be seen much. The idea is the building has no power and everything is powered by cables coming from generators.…
This week I made the last few props and changed my colour grading. I don't know if anybody else experienced this but when I first started looking into PBR google just turned up results for Pabst Blue Ribbon. Which gave me the idea to make this. I also made some cigars and related props for my drug lord. I made these normal…
Thanks for the feedback last week guys, it was really good motivation. I implemented your suggestion noscope and made some areas smoother and shinier. It might be hard to tell though as my lighting has developed a lot! So this week I have: -Improved the lighting and worked on the light map for the room -Created another rug…