You will have to tweak the maps to your liking of course. It won't look like in 3DO by just plugging in the maps at least not in Octane and probably not in Cycles as there is no really good preset (yet?). You can tweak the maps in photoshop or do it in cycles with a levels/brightness adjustment node. One way to get the…
Hey ToRuKMactO, Glossiness is a parameter of the specular part of your shader material. If you consider that Specular (aka Specular reflection) is a reflection of the environment around your object where black on your spec map indicates 0 reflection and white indicates very reflective then glossiness indicates to the…