Testing the MODO -> UE4 pipeline. Looks solid! Normals and Diffuse baked from MODO ... can't wait to play with Substance Painter and get these prettied up. Eventually.
Getting a few props into UE4 and trying out lighting schemes. This is just a basic normal map and a flat colored diffuse. I can't WAIT to start creating some real PBR materials for these things! I <3 UE4.