Little update - Been trying to understand lighting in UE4, slowly getting the hang of it. Starting to build some shader's for the scene. Beginnings of an ice shader made of three layers of bump offset; Surface, frozen bubbles and underlying lurking ice shapes. Maps are pretty placeholder, also lots of horrible sketch…
Thanks for your comment and yeah I know what you mean. Most of the seat itself is a bit fluffy and indistinct at the mo. Part of why I'm jumping straight into UE4 is to test how painless it is to go back and finish that high poly, add lots more to the low and redo the UV's. Everything I've made the texturing/materials with…