I had an absolutely crazy deadline for myself as I started on Saturday night with this project. Learned a massive amount about streamlining my workflow and cutting unneeded items, with that said it was an absolute blast the last few nights. Rendered in UE4. Software: Zbrush Maya 2015 Substance Designer (Bakes + Multi…
Throne of The Last Traveler By Bret "Kromenoi" Ware and Regan "The Scanner Darkly" Ware WIP Thread Software Used: 3ds Max, Zbrush, Unreal Engine 4, XNormal, Photoshop, Substance Designer, Quixel Suite Beauty Shots Technical Throne Shots Highpoly Wireframe Texture Maps Concept Art
Hello all! I used Maya to model, a little bit of Zbrush for some high poly assets, Substance to texture and finally it's rendered in Unreal. First, here are the beauty shots of my throne: Then, here are some of the texture maps for the throne (I picked the more interesting maps as the throne is made up of a lot of little…
Hello ! We (Team Carbone, Kalemana and Phat Hunter) present our final submission : Our WIP thread : http://www.polycount.com/forum/showthread.php?p=2275014 Story : It's about a lonely king who likes to explore planets and looking for crystals on his flying giant rock where he made his own throne on it. Tools used : - Maya…
N_Ubis Future Egypt throne room - Malodomini http://www.polycount.com/forum/showthread.php?t=147498 My idea for the throne room was to create a futuristic Egyptian throne room for a character I came up with a few years ago called N_Ubis. I imagine this throne as though it was created in a future where the ancient Egyptians…