Hi ! Here is my Throne Room, Lizzie's Laboratory ! That was fun to do ! I used UE4, 3dsmax, photoshop, crazybump, zbrush. This is the atlas used for all the assets of the scene but the throne : The original concept art : I learned a lot during this contest, that was really cool !
Hello! Here is my "BroTemple" Throne Started towards the end of February, but here's what I managed to get done!:poly121::poly142::poly121: Software used: Maya Photoshop NDO2 Unreal 4 Link to the WIP: http://www.polycount.com/forum/showthread.php?t=149298 Had a ton of fun doing this, until the next contest! :^D
Here is my entry Kingdom Came Inspired by lost empires, Roman, Venetian and Art Nouveau architecture and the look and feel of games like Shadow of the colossus and Dark Souls. The throne of an oceanside kingdom long fallen. I used Substance on all textures, there was a lot of fun experimenting and learning with the…
Adam Flores This is my first completed contest here on polycount. I wanted to do a Masters of the universe style throne room with Skeletor's throne. It was a fun challenge and I learned alot more about making game art. Software used: MODO Zbrush Photoshop UE4 The throne room. All shots in UE4 The Throne in zbrush and modo,…
Scene: The Dragon Lord Team: Jemel Watson & Dan Williamson WiP Thread: http://www.polycount.com/forum/showthread.php?t=147236 Software used: Substance Designer/Painter Photoshop 3dsMax Marmoset Toolbag Zbrush xNormal UE4 Thanks to Allegorithmic & Polycount for hosting the competition, we had great fun, goodluck to…
And then there was the final submission! Huge thanks to both Polycount and Allegorithmic for holding this contest, both of us learnt a whole lot these last three months. Great fun all the way! Team was Sekoran and EnvyNight, our Room is called Ruler of Duality Thread: http://www.polycount.com/forum/showthread.php?t=148127…
Well what a mad few months that was! Had great fun with this and learned a lot. My idea for my Throne Room is Algor Mortis which roughly translates as the coldness of death. 3D Max Unreal4 Photoshop Substance Designer/Painter Zbrush WIP Thread is here http://www.polycount.com/forum/showthread.php?t=146952 Beauty shots Some…
"Captain's Cabin" - Theo Clarke Programs Used: Autodesk Maya Unreal Engine 4 Adobe Photoshop WIP thread - http://www.polycount.com/forum/showthread.php?t=147157 Pinterest Reference Board - https://www.pinterest.com/theomclarke/pirates-throne-room/ Here it is, my low-poly throne room! Every model is less than 1500 tris…
"When 8-bit Was King" ( http://www.polycount.com/forum/showthread.php?t=146958 ) My Commodore was king of my world growing up and my desk was its throne room. This scene is a glimpse into my past, to the foundations of what makes me what I am today. This was all done in MODO, Substance Painter and Unreal Engine 4.…
Hi there, after a lot of fun, experimenting with SP and SD, I came up with a little Diorama-style "Ice-Throne". I used: Bitmap2Material3 for creating a seemless tiling slate material from photos, which is now saved in my SP-Materials Substance Painter and Substance Designer for bake/texture (man, I think I like painter…