"Coronation by the Moon" by Lisa Sapinsky My WIP thread: http://www.polycount.com/forum/showthread.php?t=147806 Software Used* Maya * Zbrush * Substance Painter * Substance Designer * Unity 4 with Marmoset Skyshop
My submission for this contest is the Pillars of Tyrall. Software Used: Autodesk Maya 2015 ZBrush 4R6 Adobe Photoshop CC Substance Painter Substance Designer Unreal Engine 4.6 Thread Link: http://www.polycount.com/forum/showthread.php?t=148181
I've been struggling to complete this scene, finally I've get it done! This is my final beauty shot! Main Tool is 3dmaxs Photoshop Zbrush Substance design Substance painter Unity3d WIP post http://www.polycount.com/forum/showthread.php?t=148058
Hey everyone, this is my first time entering a competition, I learned an enormous amount of things and I've became a better artist by the end of this. SOFTWARE -Maya -Zbrush -Substance Painter -Substance B2M -xnormal -Photoshop -Unreal Engine 4 Concept Art
Void Command by Team Wall Graves Zachary Graves was responsible for the conepts I was responsible all in game assets Void Command Wip Thread Software used: 3ds Max Substance Designer Unreal Engine 4 Photoshop Almost all of the texture work was done in Substance Designer
Hello guys, Here is my submission for the challenge. And a challenge it was! :) Thread: http://www.polycount.com/forum/showthread.php?p=2238935#post2238935 Software: MODO Substance Unreal 4 Except for the floor and the cubes standing in the middle of everything, the entire room is textured using a single master…
I learned SO much these past 3 months. Thank you Allegorithmic & Polycount for making this contest! I discovered my new love and hopefully one day I can make a living out of stuff like this. Software used: Maya Max ZBrush xNormal Substance Designer Substance Painter Unreal Engine 4 "The Green Steel Throne Room"