ive seen people do that method, i dont know where people get that workflow from. to me it seems kind of silly because you're limiting yourself to your low poly geo. as ive always done it, its been: blockout high poly low poly bake texture that way you make your high poly as good looking as can be, and then try and match…
i'm making a low poly, which i'll then sculpt and add details in zbrush and bake the normal map from that. yes i know there's tons of different versions but i'm trying to stick to the original belgian m1895 i think? looks like the same one that you made. the non flip out one with the circular chipped front sight. thanks so…