'Just 12' - haha. Wow that's impressive. So what was it like before the 2 year push? And did you get a break after release? It sounds like one hell of a commitment!
It was awesome before the big crunch. Lots of fun, a great team to work with. We had an amazing bond and felt like a family, more than a videogame dev team. Every time someone left, we felt the loss in more ways than one. And usually we'd have one hell of a good party after hours to send them on their way. We did get time…