What are you trying to export? A normal map or Diffuse? Because your cracks don't export out in your Diffuse/Albedo unless you painted those in. Depth information gets baked and exported elsewhere.
Im having difficulties right now with the multimap exporter. My diffuse map keeps coming out as colors instead of looking like a texture map. Heres the mesh and heres the diffuse map that is creates from the exporter. Does anyone have a solution? [IMG][/img] [IMG][/img]
Im running into issues with the multi map exporter. Even though my diffuse is more detailed then last time, it still doesnt have the right amount of detailed as shown in zbrush. If anyone has a solution, It would be nice to hear it. Im starting to suspect Im not using the right settings. I export while my mesh is at the…
its the diffuse. and i used an actual texture when i painted the mesh. when you say depth, you're talking about the normal map right? Here's the texture I used [IMG][/img]
The resolution is 2048. I even went back to my settings to double check. I decided to use xnormal to extract the maps. The ao and normal map looks alot better but the diffuse came out as a disaster so I will try again.