I have a quick question about creating buildings, I'm planning on creating a house with full interior along with assets to popular it etc, my question is what is the best way or most efficient way to create to main bulk of the structure? should I be modelling the walls together and attached or doing it modular? like should…
What engine are you using? Most of them offer multi-materials so making a section of wall with a window included shouldn't be an issue. Saves messing around with many meshes (like my current project which has even the window frames separated from the glass, it's just an all round headache that I'm going to revisit and…
Good advice above. This might help you visualize how to break your building down into modular pieces. Visually Appealing Building Guide UE4 Modular Building Set Breakdown is another great resource. More goodies http://wiki.polycount.com/wiki/Modular_environments
Thanks for the advice and sources guys, I had a feeling modular might have been the way to go. I definitely don't wanna be using 4k maps or higher, I think i'm right in saying they don't use these in the industry practice, well at least for buildings? thanks again for the help and I'll most likely have posts in the future…