Wow, 2015 thread. Is that a record? Everybody probably knows by now, but in case you didn't: 3ds Max/Zbrush: Proboolean + Dynamesh hardsurface workflow tutorial
I have been using n-gons since i started doing 3D in 1996. In my blog, in my tutorials, you can see too many examples/tips of how useful are pentagons and triangles in subdiv models. Of course, the use of pentagons and triangles in subdivision models are dependant of the flow of curves/edges. There are some basic rules to…
The fact is that Zbrush only admits quads and triangles. Any pentagon or n-gon is triangulated. In contrast, mudbox admits meshes with pentagons or n-gons and it works perfectly, like any major 3d app. Neox, translating all my tips and tutorials into english would suppose a pain in the ass, literally. My native language,…
Ha, silly EQ read that quote again. I end with the first thing that you start with. As in you don't need to count past 4. If it's pointless for how you need to describe it, then calling it an ngon is fine. If you need to be more descriptive then use something else like 20-gon, 20 sided polygon or icosagon if you're a…
If yuor tutors are not very open to debate , then maybe just suck it up and adjust the meshes after you have passed the course, because you don't want to be 'that guy'. What's important at the end of the day is your portfolio, professors can go suck a big one :)