Since this is a topic about n-gons, can someone tell me which topology is best (for games)? A: 37 Polygons, 70 Triangles, 37 Verts B: 26 Polygons, 68 Triangles, 36 verts C: 32 Polygons, 68 Triangles, 36 verts D: 35 Polygons, 68 Triangles, 32 verts
Well i readed this: He starts with a "circle" of 48 edges and he increases the vertex count via tessellation. What i read is the impact of perfomance of the shader with one method of triangulation for a mesh with circular shapes. This is also dependant of the algorithm as far as i know. A cylinder with 16 sides or 32 won't…