- Click Here to Play Battle Pong (Updated Jan 10th) - With the awesome help from awesome people from both the polycount community and twitter, I was able to somewhat bring a playable / tweaked version of Pong to life and put it up on some great sites to let others give it a playthrough. I've received some really great…
I've started working on a new project, something a little more straight forward... but good news is I'm already running into annoying bugs... collision collision collision... COLLISION! Here is what I have so far - The basic idea is to just keep jumping off boxes to gain points (highscore based). As the score grows I want…
Thanks for the feedback! Howl and Vailias - Any chance is there some documentation on how to go about doing thing? I semi know what you're talking about, but not too sure how to implement that in code yet. I'll look up the raycasting way and see what I can find.
Hey all, I've taken in the initial feedback and hopefully made the gameplay a bit smoother. I added difficulty choices (casual and challenge) and added a Play To option (play to 5 or 10). I also set a delay onto the ball when it spawns after scoring, this should make it less frustrating when the ball spawns. Kurt Russell -…
If you really want to take this to the next level and considering working as a professional programmer you should start learning C++, logic will come as you practice but there are a lot of low level concepts that are a bit hidden by the engine itself that you should learn. Practice with basic C++ to make even games that…
Changing up how I'm laying out this thread, decided to remove a lot of the old gifs (which can be found on my blog) Check out some of my older progress at - http://jasonlavoie3d.tumblr.com/
Allright then i think you could just have fun, i've never seen anyone doing these kind of practices i may recommend that to a friend. A wave type game could be a good excercise i think for starting out. Congrats on your first project by the way :) i would love to see some videos or gifts images to see them in action. Edit:…
Finalhart - Thanks for the feedback! I'm actually a full time artist working in the industry so I'm not looking to switch gigs and become a programmer... this is more just a fun way to start building a new skillset in my free time. Currently C# and Unity offer a really smooth entry into the awesome world that is…
Changing up how I'm laying out this thread, decided to remove a lot of the old gifs (which can be found on my blog) Check out some of my older progress at - http://jasonlavoie3d.tumblr.com/