I'll say that 3/4 drawings are about a million times less tedious and faster to draw than orthos too! That's because it's really hard to get the design looking right when drawing flat on for a character, and we are so in the habit of drawing in perspective. Props like guns are however faster to draw in profile. Pior. Those…
Line drawings are great, I believe every concept artist should be able to at least do basic line drawings. However, line drawings will never sell a product, you need colors, textures and materials to convey a mood and a setting. If I was to model those drawings ( I am not very good at 3d) I would much rather have value and…
The drawings are good but It shows zero shape or form (what is in front of what, facial features high cheek bones shallow or deep eye's?) also I would have no idea what ethnicity the character is supposed to be.
Really nice thread Teriyaki. Maybe here is something you could add to the list, well it kinda enters in the "detail exploration" section, I don't know : concept artists should think in 3D, and think about how what they are drawing works. I've seen a lot of concepts that just couldn't work in real life, or in 3D. They put…
Greg Westphal: I'm talking about final concepts explicitly made for asset creation. I'm not talking about idea exploration, which is ideal to use quick idea-generating tools and explorative methods. Those two things are mutually exclusive and are different parts of the concept pipeline. We all should know that. Photo…
Dave Rapoza himself went to lineart specifically so he could work faster and work on design... I think you underestimate just how long those paintings take him. Huh... I've very rarely seen that done by good draftsmen. It's just not necessary and it doesn't really provide much of a speed boost when drawing characters.…
teriyaki, you are asking 2d guys what's the best way to do concept art of course it's gonna resolve around technique haha. Also Greg. Yeah nah buddy, Every video of Scott Robertson is him talking and going slow in a methodical way to demonstrate, and even then when he is sketching he is ridiculously quick. I wouldn't want…
Oh definitely. That one of herman's is an extreme example. It's an impressively complex design and the man is an absolute beast at linework. Having watched him draw in person many times, it's quite honestly intimidating. That being said i don't know many people that could render to the level pf piors example very fast.…
Yeah, it definitely helps. One of the most annoying things I had to model for a client was precisely this type of cartoony character. Even though concept art included different angles, lots of features were drawn in a symbolic way where each angle suggested a slightly different 3d form (it was most apparent on the face)…
I understand how long it takes but Dave Rapoza wasn't doing photo bashing concepts. He was doing finished illustrations as final products, not rapid fire ideation. Line work almost always can produce a clearer design and when I have to produce something that uses a design language that no has ever seen before I think its…