Oh definitely. That one of herman's is an extreme example. It's an impressively complex design and the man is an absolute beast at linework. Having watched him draw in person many times, it's quite honestly intimidating. That being said i don't know many people that could render to the level pf piors example very fast.…
Eduardo Pena is a great example of photobash. I watched him do this concept in about 4 hours while talking to our group. http://www.coloredcg.com/wp-content/uploads/2014/04/winter-hunter-ETBW-concept-art-by-eduardo-pena.jpg Probably one of my favorite artist is Anthony Jones.…
Just wanted to point out that it is very possible to hit both requirements - it just requires time, dedication, and of course leads/art directors who know what they are doing. The work of Betty Jiang is a perfect example. And it works for orthos too. Ironically, in a dynamic team with good synergy there is actually no need…
Anything that helps describe form is good! I think for cartoon characters like that if they are too be made in 3d it is super helpful, as many super cartoony styles can be interpreted with their forms in so many different ways. For example, how you made the mustache bulbous, it tells the modeller that that needs to be…
Really nice thread Teriyaki. Maybe here is something you could add to the list, well it kinda enters in the "detail exploration" section, I don't know : concept artists should think in 3D, and think about how what they are drawing works. I've seen a lot of concepts that just couldn't work in real life, or in 3D. They put…
Awesome thread idea. I'm not a particular good concept artist myself, so the most enjoyable work for me typically comes when I have clear, well defined concepts to work from. I've always liked Martin Shapev aka dfacto's work in this regard and have worked with him on numerous occasions and its always a pleasure. He does a…
Muzz, it all depends on the artist. To me Pior's examples feel 10 times less time consuming to make than this: http://i.imgur.com/u8qWTjH.jpg edit: of course the cyborg monster thing is more complex but point is, for me it's very tiring to visualize complex dimensional forms when just using lines. I imagine this applies to…
I'll say that 3/4 drawings are about a million times less tedious and faster to draw than orthos too! That's because it's really hard to get the design looking right when drawing flat on for a character, and we are so in the habit of drawing in perspective. Props like guns are however faster to draw in profile. Pior. Those…
I would say that just as much of it is about production benefits just as much as it is about being flashy and impressive to watch somebody throw together a painting in that way. I think a lot of my problems with modern day concept art stem from a throw cool shit everywhere with dramatic lighting direction. There has been a…