Update with full textures (spec and glossy) The thing that took more work and re-doing is the wood .. with too much spec it just looks metallic , with little spec, it's boring .. So i tried on the panels on the back to have just some specks of shiny (glossy) , but -as for all other materials except metal- i had to tone…
Thanks for the feedback everyone , this thread was on hold due to work but not forgotten ! I might turn it into a general sketchbook , but i'm trying to keep my tests and practice coherent and into few pieces, so i'll rework and expand the minienv. Fro now , some quick(er) tileable textures practice. I was just thinking of…
Update, 1st pass of diffuse using those bases and dirts (and the mat id map as 'selector' to change colors, contrast , alpha etc. to adapt each dirt to different materials ) At least this part of the workflow (which is pretty much standard ) went smooth and didn't give me much to think as other steps :) I mean there are…
Great start :) I like it, even though it is simple, and you have opportunity to show some sexy materials here. I kinda want to delete the big round rock in the foreground though. I dont think it adds to anything. Why do you include it? Does it serve a specific purpose?