Hey! So I'm fairly new to PBR, and I'm sort of struggling to get my materials to fully take advantage of it. Here's an aged concrete block wall I made yesterday: The end result is alright, but it isn't top tier work. Can anyone see any big mistakes I'm making? C&C much appreciated :) Thanks Polycount!
For the record, you can use spec with pbr, just not in UE4 by default. Metalness simplifies everything, but it is still just assigning spec values. Will edit this post with links and better explanations in a little bit, @ phone right now. EDIT: Alright. So, read these. Hopefully they'll clarify the whole "Metalness and…