I recently started working on my rigging/animation skills. I am rigging and animating in Modo and using it all in Unity. I have a rig in which legs and arms have IK solvers. I also have some constrains on feet. Some of the controllers are just parents of bones (like those blue cubes driving the spine or head and neck).…
I don't have a ton of animation experience in Modo, but I've done a bit of simple stuff. You don't need to export he controllers. They'll just wind up coming into Unity as empty GameObjects - they have no further relevance to the rig as animation is baked down. There's nothing wrong with keyframing bones individually,…
Editing the weights shouldn't be a problem. Although you're best doing that in setup mode, just because it's a bit faster (painting on deformed meshes can be pretty slow).
Thanks for your help Farfarer. ACS kit looks awesome but it (rightfully so) costs money. Money I don't have :< New question appeared: 6 - I didn't properly skinned the mesh. Should I be able to fix weights at this point ? I have all those dependencies and constrains. I thought that it won't be a problem to fix weights even…