Sure, shading issues in Blender can be frustrating but are often solvable. It sounds like you've encountered a common challenge with geometry and smoothing groups. Double-check your normals, ensure edge splits are applied correctly, and consider adjusting auto smooth angles. Feel free to share the picture later for more…
One can always get his pack of "OMG AWSM" "WOW I DIED SEEING THIS" feedbacks,but the goal i think is just not to abuse of this and try writing something a bit more constructive like : "Really like this character.the clothing is just crazy and it gives so much personality to your character.great piece !" or something like…
This is turning into quite the list of do's and don'ts, the op should condense it into a checklist that everyone should go through before posting, with like tick boxes, like a pilot does before take off...:/
I registered here too to say thank you very much, i just realized being in a rut and feeling like a total hack is not a mortal sin. To be told there is No Shortcut, is like finding salvation, lol. Thanks.
I want to give this a +1 but now I feel like i'm part of the problem!! ahh! umm... um... tacos! boobies! there. now I feel like I at least contributed something. and yeah, this should totally be stickied!
It seems the imposter syndrome was everyone's secret problem, just like mine. :D I was going through a fase of.. "but what if people hire me and I feel like I don't even know what I'm doin?". Guess the industry does hire people to learn on the spot :) which is a relief to know. Almost done with school so going out in the…
Can we force new users to read this or something? or if you've never created a thread in General, you must read this, like look at the page for 3 minutes at least ? Really, if everybody would consider these things a bit more, Polycount might become a bit more of an interesting place like it used to be.