there is no harm in having a personal style of art that you love to see or do. But if you want to make it in this industry, you absolutely must be open minded and flexible enough to create any style of art that you're asked to make.
Goeddy - I think you are right, that's something i've been wondering too about when is a good time to create my portfolio i will work hard for it during 2 months to have something to show you guys a critique so i can work better on the next pieces that will replace them. Actually...! i have some props i made, no character…
I am assuming you're talking about character art. As a professional artist you should have little to no problems creating from reference regardless of style. The more skilled you become the easier it gets. Granted if you're not flexible with the kinds of work you're willing to do for work then it will be more difficult.…
If you are thinking of getting a job in the West I suggest putting at least one model showing off typical western realism, such as a military dude done in a very realistic way, in your portfolio. If everything else looked like (very well done) stylized Eastern stuff, having a single good realistic asset should help put…
I never found it to be an issue (embarassingly enough, even when I wasn't so decently rounded and did in fact use it as a crutch [so much regret]). Just go for jobs you'd like, when you have the opportunity/luxury. The style of the art shouldn't matter as long as you show good fundamental skills and flexibility. Try to…
The common issue with "eastern style" is when people adopt it they tend to get all hung up on the rules they've created. So I often see people who put a lot of effort into their work but the limits they've made for themselves or adopted prevents them from improving. Especially when the style they've developed is heavily…
technical route may be a bit more difficult...or maybe not... experience or a good folio that shows skill is what counts. For example, finding people who're good in Max, Maya, ZB, is easy. What's difficult to find? People who can create shaders, lighting or do optimization in UE4. Stuff that often requires some actual…