Thanks again guys portfolio is there now. Kwramm, i guess then i'll have to push myself harder in art then. With technical issues what do you mean? What i know in UE4 now is to bake normals for UE4 models, material editor(i like this one a lot), some blueprints experience, LODs, custom collision.. what else would be enough…
solid technical UE4 skills and the world's your oyster. we're also looking for for one of those. One of our former UE4 wizards left for Epic :( There are plenty of very, very good artists here in China. I would not want to compete with them on art skills (and salary is out of the question). As pure artist I'd say there's…
technical route may be a bit more difficult...or maybe not... experience or a good folio that shows skill is what counts. For example, finding people who're good in Max, Maya, ZB, is easy. What's difficult to find? People who can create shaders, lighting or do optimization in UE4. Stuff that often requires some actual…
If we are talking about Japan there can be a lot of luck involved, of course you need to find a company willing to fight for you first, but after that it's not really 100% set in stone as they say it is, and it can depend of whether they guy/girl in charge at the immigration office is having a good day or not. In my case I…