Hi guys, I'm working on a series of seamless modular trench staticmeshes. I want to change the vertex normals on the very edge of the green object (highlighted in the picture) so that they perfectly match the v-normals on the corresponding edge of the red object. The objective is to eliminate any lighting seams that would…
I did this a few years ago for a modular trench-based game. I made instance-copies of all the sections, overlaid them, added an Edit Normals modifier to all of them, marquee-selected each vertex, Average button. Repeat for each vert along the seam. This ensures every vertex along the shared seam, for every model, has the…