Farfarer: I have seen with some of my objects that Ambient Occlusion is not rendering any shadows sometimes, will some objects not have AO maps depending on what the Diffuse map is, or does it just depend on what you are modeling? WaYWO: Thank you for the information :) I have done AO renders for some of my objects in…
Ambient occlusion has nothing to do with the diffuse texture, it's purely geometry based. If you're seeing that there isn't any ambient occlusion being baked, it's possible you have a very simple convex mesh or there's something going wrong with the baking process.
Farfarer: Thank you for the information :) So when I create the Ambient Occlusion map, do I bring it into Photoshop and set to Multiply over the Diffuse texture, or do I add an Ambient Occlusion node to my shader in Maya and apply the AO map there?
Farfarer: I don't think I have overlapping UVs on my mesh. I'll try to show images of what I'm talking about, but this will be the first time I'm trying to show an image on Polycount. On the left is my Diffuse map, and on the right is the AO map I rendered from xNormal. I don't know if it's a result that I didn't align…
The automatic ambient occlusion will generally only be based off the raw geometry (whether it be lightmapped or a depth-buffer based ambient occlusion post effect like SSAO). So it doesn't take into account any details of the texture. So you'll probably want to have an ambient occlusion texture, which captures AO from…