I finally had the time to finish this! I have been very busy working a 9-5 studio job and doing freelance in the evenings which left barely any free time for me to work on my own things. It was a tough decision for me but I finally decided to transition to full time freelance because it's been working out well for me. I…
Trying to create a hand painted cliff inside Substance Designer. It's all procedural - no hand painting.. I think it's getting close but need some help. I want something that will have some roughness and will actually take light rather than a straight diffuse or diffuse/normal. Any ideas? Giving it away the sbsar- will…
@Bejibo Thank you! @Atomander Thanks! There isn't really a tremendous amount of material work in it. This was primarily a World Machine exercise. Next time I'll plan on doing more with the actual materials. Here's a pic of the diffuse texture if you're still curious. (Note: The actual size of the diffuse texture applied in…