Has anyone been using substance as a starting point for zbrush sculpts? That looks nice but I badly want to load it up in zbrush and have at it. Is there a good workflow for substance to zbrush where you can keep some subdivision levels? I find applying a displacement map to a tiling mesh in zbrush pretty awkward.
Hello everyone. I thought I'd share a few images I did during the Zbrush 4R7 beta. The first two are modeled in Zbrush and rendered in KeyShot. The last image was modeled in Zbrush, re-assambled and rendered in Modo.