Working on art and effects for a new level in our game Battery Jam. This one has some scripted level changes where the whole level will go underwater occasionally. Tumblr Dev Blog [ame] https://www.youtube.com/watch?v=fn3yi_pRGd0[/ame]
I wrote a FPS control script for Unity particles, since unity by defaults hard codes a smooth linear interpolation to all the particle effect stuff. Easy to set the frame rate now... Works on any and all particle systems. :D WHOO!
I have been working with Houdini/Unity and the Houdini Engine to create a vines asset that lets you project a grid onto a object and let you paint the ivy with instanced leaves on it. The asset works in Unity together with a C# script that maps the camera position and sends it back to project the grid. This grid can be…
Website: http://suukool.github.io/ Game:http://suukool.github.io/games/AcidRain/Game.html A small project with 10+ hours of work and importing.scripting,rigging,programming. It's something that came to me in a dream, a trippy effect in a very unsettling atmosphere. The City....... Tell me if it lags over your computer, it…