I started with Ddo a year ago, then switched to Substance tools, and I don´t regret it. The Allegorithmic community is awesome. The Allegorithmic staff is more than awesome - best support ever. but of course there are features on the quixel side, that really stand out, like Ndo´s ability to create really beautiful normal…
A zombie/mutant skin substance (full procedural) I did for our Monthly Drop at Allegorithmic. You can modify the skin peeling, damages, pustules amount, veins and some other things. Done in Substance Designer, rendered in Toolbag 2: Happy halloween (and bon appétit)!
Some pictures of small things I've worked on lately (done for our Allegorithmic September monthly drop). An "embossed metal" substance filter to create textures from an image input (or using one of the patterns embedded in the filter). Example of images used as input of the filter and results (it will generate "dots"…