Here's my entry for the Substance Material Contest: https://share.allegorithmic.com/libraries/777 All procedural, made in Substance Designer, rendered with Iray. More screenshots here: https://www.artstation.com/artwork/8vVxw
Hate to be this guy, but I need some high-quality development from a strong UE4 guy. Project is 12 months or more(contingent upon how impressive you are) and the role sits out here in Los Angeles, CA. Rates are competitive but, again, depend on prior experience. In case any of you are interested, here's the posting that we…