I'm working on some concrete in Unity 5 and wanted to get some feedback - I'm trying to get a PBR setup and am currently using the standard shader with normals and spec, with the roughness map inverted(to make it a smooth/gloss map) put into the alpha channel of the spec map. Current screenshots below:
MATHEW O - that is already looking sharp Slice of the Silent Hill 4 apartment created for fun and to get better acquainted with the Spec/Gloss workflow
further iteration on the Master Chief model based on feedback I got from the thread, still a lot that needs tinkered with (bump or spec maybe needs a bit of editing).
My first time learning PBR methods. It was a bit of a learning curve, but I think it'll be a lot easier than the old spec/gloss method from here on out. The model is 1146 tris.
@Jhoythottle: He's adorable and I love the spec on the wood on his bow. Still working on this, have to do some detail work on the ledges and decorative bits of the buildings and windows and possibly throw in some more props.
Made some changes to Finn to better reflect how he looked in the film. Filled out his face a little bit, darkened the jacket and skin, scaled the lightsaber, and played with the spec and gloss a bit. View my artstation @ https://www.artstation.com/artwork/3brB2