I started to play with Substance Designer recently and I was blown away by its endless possibilities and flexibility so I decided to add that software to my pipeline for creating textures. Those stone tiles are my first attempt to create textures that I will later use in my upcoming personal Unreal 4 project. I wanted to…
Thanks for the comment! For the ivy I modeled a leaf with 4 color variations and distributed on vines with particle flow in 3ds max. With pflow I could better create the variations for scale rotation and distribution. From there I was able to create clusters and individual leafs for the low poly with the vines optimized. I…
Creating some Starcraft art in the style of Heroes of the Storm. Using non-uniform UV mapping and a kit bashed normal map. Similar to how Tor Frick created the lab environment in UDK.