I am working on a asset that lets the user paint onto a object to add generated ivy on the surface. The asset works in Houdini and in Unity using the Houdini Engine. Futureplans are to include Unreal.
I have been working with Houdini/Unity and the Houdini Engine to create a vines asset that lets you project a grid onto a object and let you paint the ivy with instanced leaves on it. The asset works in Unity together with a C# script that maps the camera position and sends it back to project the grid. This grid can be…
Hi, working on PBR textures for Unity with shader forge. Working with Zbrush, Houdini, substance Designer, bitmap2material and a bunch of cgtextures photos.