got an idea for an environment and thought Id start learning substance designer. :) heres my first proper tiling texture, its supposed to look like ancient medieval floor tiles in a swampy old palace.
Hi everyone, A new piece I just worked out~ the goal of this prop is to achieve next gen quality with limited polycount (8320 tris), texture space and re useable tillable texture. low rise model made in MAYA, sculpted in Zbrush, textured in Substance painter, Ndo and photoshop. I Also create tillable texture in Substance…