Inspired by Joe Mad and Zeb Wells Savage Wolverine http://www.comicbookmovie.com/images/users/uploads/10300/Joe-Mad-Savage-Wolverine-New.jpg I set out to make my own take on a game quality model. Heres the sculpt so far. :)
Finally finished him! :D 17630 triangles and colour, normal, roughness and metalness 2048x2048 texture maps. Check him out in 3D here: https://www.artstation.com/artwork/savage-wolverine-fan-art-3d-viewer
This is a pretty solid sculpt but i agree the anatomy has some subtle issues. The pose is also quite awkward too IMO. Also, if you are basing ur wolverine off of that concept, I think ur proportions are quite off. The concept feels much more stylized...
The pose is really hurting and otherwise cool looking piece. He just looks slumped over and resting on his claws. There are hundreds of awesome poses he does in the comic books that could make him look so much cooler. Examples:…
Thanks! yeah I totally wanted to do the fists but my rigging skills are not great haha his fists looked pretty aweful when I posed them! I will look into the leg and torso posing thanks!
From what I can see, I think his left leg is coming forward more in the cover image and his upper body is rotated slightly. Also youre missing his fists. Thats a significant part of the impact of the image. Good job with the lighting btw :)
Nice job! There are anatomy issues still. The serratus is not interlocking, the neck looks too thin, you should leave enough room for the muscles but not make it so thin that it doesnt fit with the rest. My personal favorite (forearms are a bitch :) ) the elbows are too low and the muscles on the forearm are not there yet,…