Hello everyone I am trying to replicate a specific look from a game called mirror's edge (DLC). I make a scene in unity using simple shapes like blocks. it looks very simple but at the same time elegant and beautiful. here is a tutorial that put me on to a really good start:…
If you're working with lightmaps i'd start by following the bake settings outlined in that thread. Next i'd start playing with your ambient lighting in the render settings (after baking though as this will make more sense to adjust once you have shadows in there) if you're wanting the post FX i'd throw down a very light…
Thank you so much MikeF and Ngw for your help! Yes im trying to implement everything that I can see is happening in the examples. I was able to achieve something in terms of baking. I will experiment more with the suggestions you recommended. Thank You! here is what I am working with right now. I was able to bake the the…
Light is simple : strong blue ambient & single white directional light. Your shaders don't need any self-illumination : All the brightness comes from a really (over) bright directional light & plenty of global illumination bounces. Put white surfaces next to highly saturated ones so you can see the global-illumination…
Thanks again NGW I finally had some time to try some of your recommendations. Amplify is an awesome Asset! Here is a screenshot of a some of the bakes. I plan on targeting as many mobile devices as i can. The current version I have now runs very well on my old iPod touch. I plan on faking shadows from the moving blocks…
Amplify Color is nice for color LUTs on mobile. You could use that for pulling some saturation into the ambient lit parts. Unity fastbloom should be ok on mobile. That effect of the bridge building itself is nice. How mobile are you going, can you afford dynamic shadows?