Hi there, I'm a student working on an academic game project. I have experience with and can read code, but it is not my strong suit, but I am mainly an artist and designer so I need some programmers. While I have done this kind of development before, I was helped by friends who graciously donated their time for a…
It depends on what you want to do. If you're just creating some simple game elements and actions then Blueprint is perfect for that. As a programmer, I found there were a lot of examples for ways to do things in BP that I found hard to find code examples for. I'd say you could get a long way with just BP. C++ can be tricky…
Cool. Good to know it can take me places if I learn it. My game is mostly a narrative piece in a first person perspective. Think akin to the game Dear Esther; It doesn't have a robust set of mechanics and is mostly about interactions with the world through actions and character acting/animation. How far would you say is…
BluePrints would be perfect for a narrative exploration game, from what I've heard, you could easily make an entire game in BluePrints (like your idea), and just move parts of BluePrints that have a big performance impact to C++ if you need to.