Trying to create a hand painted cliff inside Substance Designer. It's all procedural - no hand painting.. I think it's getting close but need some help. I want something that will have some roughness and will actually take light rather than a straight diffuse or diffuse/normal. Any ideas? Giving it away the sbsar- will…
:D Agreed. I asked some of the hand painting guys and they gave me some pretty interesting ideas. Also getting a semblance of a brush stroke.. Needs a little more warping imo Thanks again much for the input! Not quite there but I think it's on the right track:
Just finished my old wood sidings: Get it here: http://substance.arvinmoses.com/product/old-wood-sidings-0-5/ Also doing a live stream today at 2PM CST. Will be covering how to create chainmail, simple rock, a quick overview of the hand painted style, and whatever else we've got time for. You can watch it @…