Started a handpainted style cliff today in Substance Designer today. Should wrap up tomorrow. You can download the sbsar here: http://substance.arvinmoses.com/product/cliff-v-05/ Also got featured on cgchannel! Yay! http://www.cgchannel.com/2015/01/download-five-free-substance-procedural-materials/
Trying to create a hand painted cliff inside Substance Designer. It's all procedural - no hand painting.. I think it's getting close but need some help. I want something that will have some roughness and will actually take light rather than a straight diffuse or diffuse/normal. Any ideas? Giving it away the sbsar- will…