So I've spent today sculpting a tree base in zbrush... This tree will be widely used around my UE4 level... so right now this sculpt has 3 subtools... 1 x tree base 2 x branches I'll be reusing the branches to build 3 or 4 variations to place around my scene... since in the concept some of these trees look pretty tall in…
Here is my latest update... I've been incredibly busy this week so haven't had as much time to progress on this... I also had an absolute nightmare baking this tree down... pretty sure I made a noob mistake by actually sculpting every root into the mesh... I think the next time I approach this tree I'll have like a maximum…