I want to start and use PipelineIO to export my meshes for bake in xNormal to speed workflow a bit. Usually (in Maya) I just set my soft/hard edges by angle and then adjust some edges manually if needed. Since Ariel's script doesn't have that functionality I was wondering if it would be possible to use the vertex normal…
That's awesome! Makes my life easier :P Bek, thanks for the in depth post, you were correct by assuming I had no idea how to locate the vertex map :D Also now I know how to export single layers which is good enough since you can just cut and paste polys into new layers incredibly fast in Modo, I like! And the Google doc is…