That's kind of the opposite of a solution... You're doing something weird to get these results in-engine, no matter what engine you're using, don't you want to figure out what that is?
... Those are not the results I would expect in-engine. Where are you putting your spec maps...? Just in a spec slot? Which engine? Show the shader setup if applicable. EDIT: Yep, something is wrong here. This is the result (expected) I'm getting in Toolbag2: ...A weird peach color plastered on top of metal. Which, I might…