I prefer MODO's modeling and UVing workflows to Max and Maya. I don't use MODO for rigging and animationr. I'm still figuring out the Shader Tree. :) The elegance of MODO's modeling tools is compromised by the amount of "dirty mesh" that needs to be cleaned up for game engine use... I've replaced MODO's default…
http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77919 Could there be a small tutorial or a YT video for starters, i downloaded it a while ago but haven't understood how to use this precisely for game art. I read some of the docs but alas how do you start using it ?