John, how did you go about getting the sculpt to pleat for Tuppence Cowley? I want to assume it's not MD immediately, but something else, but I can't tell.
brian "panda" choi: It's just simple Maya and Zbrush, no MD. I attached a brief breakdown as well! Hope that helps! neox: Thanks for the kind words and the feedback! They are definitely sharpened a good bit, especially since the in-game texture size in Unity is 512 (with mobile compression too) and our farther camera…