I'll add one thing. Let's say you have a metal material that looks really nice but you want a less shiny version. Assuming you setup your graph right (with add/sub blend modes instead of copy), you can just duplicate that graph, adjust the roughness/base-color sliders in about 1-2 min, and have that new material you were…
Gir and Tidal really nailed it I fell in love with Substance Designer after getting used to the node-based workflow wow nice ! Would you mnid highlighting those seams for us to see :O ?
Has anyone compared Filter Forge vs. Substance Designer? I've played around quite a bit in FF but not much yet in SD. AFAIK they're the same kind of workflow, node-based filtering, diffuse/normal/ao/etc., option for tiled output, etc. SD is geared more towards 3D content, but it does seem to suffer from the same procedural…