Thanks for taking the time and actually look a bit in to their site. I totally agree with you on what you have to say. But I see over 1000 followers of the project so I wanted to get answers that would prove to me and everyone that they are actually serious about this,or that they arent so that those 1000+ followers dont…
Ugh, seems like you're quite unfamiliar with a lot of standard knowledge in this industry. But first, what the hell is 'nerve gear'? As for the resolution, MMOs in particular should be capable of running on average hardware to maximize subscription income. There aren't millions of gamers buying super high-end systems and…
Here is the link of my conversation about it with some of the guys from the team :) http://www.moddb.com/members/lucarioman555/images/anneal-blade-new-hilt-wip (dont comment there xD) I am trying to explain,but how to explain something that cant be argumented cuz it's something that may or may not happen in the future :)…
This is actually not true for tangent-space normalmaps. As the name suggests tangent space is "tangential" to the geometry, but that orientation must come from somewhere. The vectors required for tangent space with which the normalmap vectors are then "rotated" into proper orientation, are coming from vertex interpolation,…
There were lots of good answers like you said,but there is always couple of those that are here just to put down people. Anways...yeah,I was first one to question their way of doing things because I have some knowledge about it from my game development "voyage". I guess I am a bit biased in a way that I still have hope in…
not sure where this misconception comes from, but it's not the case. Imagine your normalmap had no dents, just flat "blue". That's essentially pretty much the same as if no normalmap was used and it would work fine on smooth surfaces. Also we had per-pixel shading before we had normalmaps. There can indeed be a quality…
I figured that,but mmos that I played arent going that far back imo. I have a weak graphic card intel hd 3000,but still can play most of mmos on medium settings. I tried to explain to that guy that he is using too much polygons - practicly wasting polygons,but he said it's fine. Before I even come accros that project I…
Sry,I probably missunderstood you before.(english is not my native language) If I remember correctly they mentioned a custom engine called The Seed Engine.(they created it) I doubt we would go from normal pcs to no display... What you are talking about may come after vr devices. I pretty much thought and think the same…
blackdragon - here's an old paper on relief mapping. http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/GDC06-Tatarchuk-Parallax_Occlusion_Mapping.pdf This is nothing new nowadays--a lot of games have used this, but usually just in reserved places where it shows off the best. Sometimes its called bump offset or…
Wait a minute guys...why are you making fun of me? -__- I know it may seem impossible now,but I am pretty sure in 50 years we will have some sort of a virtual reality device similar to nerve gear. It's like those people that were alive when people started using electricity. Most of the people thought it was impossible. So…