I have a ranger lookout to texture which must have a [FONT="]texel density of 256x256 per square meter.[/FONT] I created a bounding box around it that's 6m wide x 20m high x 6m depth. I'm thinking multiply the height (20) by 256 (the desired density), which equals 5120, then round it down to 4096. Is this correct?
I THINK I got it figured out. ^^EDIT: that's supposed to say 1024 wide, not 10254) Have 256pixelsx256pixels represent 1 square meter. This left me with a 1024*1536 map, (incompatible because of the 1536). -But 256 texel density was the MINIMUM desired density, so making it 1024*2048 makes sense to me. y/n? -It's a single…