Whilst visual scripting does share a lot of the same principles, they are absolutely not the same thing. Programming languages are systemic and can handle the same tasks as would be handled in assembly. They can build or extend any part of an application, can build an entire application from scratch, and generally include…
Visual scripting is still programming. You are using the same logic as a general-purpose programming language like C++. Visual scripting allows you to write your own custom actions. There's nothing stopping you from mixing visual scripts and javascript, for example. The advanatage of visual scripting is speed of…
My only point is that visual scripting is still programming. Just because you change the language or the symbols, it doesn't change the requirement of using logic. It may not be as sexy as typing lines of code, but it is a legitimate choice for making many games. If you want to create your own engine from scratch in C++,…
If you want to have a long and successful career I think you need to learn at least some amount of programming. Not only does using proprietary visual programming limit what you can do, but it also means that if the developers ever stop supporting GameMaker you'll have to start over practically from scratch in learning a…
Greetings; Sorry for bumping this, it's not my intent but I wanted to place another link. http://pyxeledit.com/features.php seemed good for tiling the map and character animation, currently you can buy a solo license for as low as $10 or contribute as much as you wish to support this project. Also @ Ryan; scripting is…
PIC and Arduino you say!! Then you pretty much dont have to worry about coding anything. Currently for me, since I have wasted alot of time and I already know coding so I wanted to start something. There fore; I am looking towards this direction. What you say is true regarding Visual scripting for convenience sake.
If typing out code line by line is what you enjoy doing or you believe that makes you a better programmer, cool. If you want to try and write your own engine or learn how other engines work under the hood, cool too. The games I work on at home are simple, commercially-viable mobile-oriented games. My preference is to use…