The other way to look at it is, if you wish to learn / code in C# starting to code in 2d is much easier then in 3d. GML resembles java so I didn't have much problem in understanding how things work. The only thing that is bad about GML coding is the coding structure ends up being something you made in NetBeans in a fast…
PIC and Arduino you say!! Then you pretty much dont have to worry about coding anything. Currently for me, since I have wasted alot of time and I already know coding so I wanted to start something. There fore; I am looking towards this direction. What you say is true regarding Visual scripting for convenience sake.
Greetings; Sorry for bumping this, it's not my intent but I wanted to place another link. http://pyxeledit.com/features.php seemed good for tiling the map and character animation, currently you can buy a solo license for as low as $10 or contribute as much as you wish to support this project. Also @ Ryan; scripting is…
So open fl and xna is the current. Lol I didn't know that it was that old. I'll check em out too. These two ( game maker and xna ) looked appealing to me because Devs who made Terraria and Risk of rain are using it for their indie game projects. It will also motivate one to practice some coding. Sorry for the old news.
Whilst visual scripting does share a lot of the same principles, they are absolutely not the same thing. Programming languages are systemic and can handle the same tasks as would be handled in assembly. They can build or extend any part of an application, can build an entire application from scratch, and generally include…
My only point is that visual scripting is still programming. Just because you change the language or the symbols, it doesn't change the requirement of using logic. It may not be as sexy as typing lines of code, but it is a legitimate choice for making many games. If you want to create your own engine from scratch in C++,…
If typing out code line by line is what you enjoy doing or you believe that makes you a better programmer, cool. If you want to try and write your own engine or learn how other engines work under the hood, cool too. The games I work on at home are simple, commercially-viable mobile-oriented games. My preference is to use…